Tempus Release Notes (0.2.5)
Tempus » Devlog
It’s been a hot minute since I’ve updated Tempus. I’ve got some decently-sized things in store for future updates, but for now, here’s some general quality-of-life updates and fixes.
- Added credits screen
- Improved controls and player movement
- Improved collisions and physics
- Improved logo, graphics, and user interface
- Optimization across the board
- Updated engine
- Hidden the mouse on desktop platforms
- Tweaked the camera for desktop platforms
- New bundle identifier. Now using “RyanBoyer” instead of “ifelse”
- Removed 2 controller requirement for Oculus Quest. Only one controller is needed to play the game.
- Removed Nintendo Switch Pro Controller support. It’s acting weird with the input system and I don’t know why
- Other minor bug fixes
Files
Tempus.apk 24 MB
Oct 06, 2020
Tempus Windows.zip 27 MB
Oct 06, 2020
Tempus Linux.zip 43 MB
Oct 06, 2020
Tempus macOS (Intel).zip 24 MB
Oct 06, 2020
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Tempus
Face an onslaught of geometric ships with a few bullets and your reflexes
Status | In development |
Author | ryan! |
Genre | Action |
Tags | 3D, Arcade, Colorful, custom-level, online-leaderboard, tempest, Virtual Reality (VR) |
Languages | English |
More posts
- Getting Started with Custom LevelsFeb 22, 2020
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